Vidar Update: Slick– Razbury Games DevBlog (12/13/16)

Hi friends!

Short post for this week, as lots of ends are tidied up. This week I added several additional paths through the Ice Cave (along with about 25 new puzzle options and a new mechanic). Additionally, a lot of love was added to the Ruins, with tons of bug fixes throughout – I don’t want to go into a lot of detail here because the Ruins are pretty spoilery?

Finally, saving / autosaving works a little differently now. Before, whatever you were playing would just autosave in the top slot – all fine and dandy, but you couldn’t create new “slots” if you wanted to have several parallel games. Now, whenever you hit “New Game” it will create a new save slot, and will always autosave into that slot; if you load a new game, the autosaving will happen there. As before, you still can’t manually save mid-day.

That’s all for this week! We’re off next week for the holidays, but we’ll be back on Dec. 27 with just a bucket load of news for you, and the last content patch before Early Access, “Room at the Inn.”

– Dean

Dean is the head of Razbury Games, developer of Vidar, an RPG Puzzler Where Everyone Dies. Pre-order it on the website to play it right now, and keep in touch with twitter.

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