Vidar Update: Every Ending Needs a Beginning – Razbury Games DevBlog (9/20/16)

Hi friends!

Today, tomorrow, and Thursday I’m demoing Vidar at the Austin Games Conference. I talked about it a fair amount on the blog last week, no need to rehash. However, rather than tempt fate, I’m avoiding pushing a patch this week for fear of breaking something. I mean, I’m sure there’s plenty that’s broken. I just don’t want to screw up the demo pre-Austin.

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That being said, a lot got done this week! The new title screen is vastly improved, a number of long-standing bugs have been resolved, and the tool UI is much improved. Events should clip a little less. Specific events like the Wolf Cave and Erik’s Cave have been cleaned up. Oh, and the trailer video is finally done =P

Next week will definitely be a patch, and likely the last major one until mid-to-late October, when I start introducing new content.

That’s all for this week!
– Dean


Dean is the head of Razbury Games, developer of Vidar, an RPG Puzzler Where Everyone Dies. Pre-order it on the website, and keep in touch with twitter.

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