Vidar Update: Every Beginning Needs an Ending – Razbury Games DevBlog (09/13/16)

Hi friends!

No patch this week, but dang I’m excited for some of the progress that was made this week. There were lots of little bug fixes and quality-of-life changes, but the biggest was that all variants of the concluding cutscene were added. All that’s left now is the credits, and Vidar will be something you can play from start to finish in all of its crazy buggy glory.

Here’s roughly what the last cutscene looks like….logically speaking:

final-cutscene

Simple, right?

In other news, Vidar was accepted to the Austin Game Conference Intel Game Developer Showcase! I’ll be presenting and demoing the game at a pre-party on Tuesday, September 20, and then I’ll be on the floor during the conference on September 21 and 22. Check out the website for all of the talks etc., and here’s the exhibition floor:

agc2016floorplan9-6-exhibitor-list-agc

See that “Intel Game Developer Showcase” in the middle? I’ll be there! If you’re in Austin, come say hi.

I’ll save the line-by-line for next week when the next patch is released. Another 13 steam keys and 8 direct downloads went out this week. Mac build is imminent, I promise!


Dean is the head of Razbury Games, developer of Vidar, an RPG Puzzler Where Everyone Dies. Pre-order it on the website, and keep in touch with twitter.

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