Double Fine, the Triple A turned indie developer; who moonlights as a publisher, has announced that they have laid off 12 employees after the publisher of an unannounced game decided to cancel the project. Tim Schafer released the statement:
“One of our unannounced projects was unexpectedly canceled by its publisher, forcing us to reduce our staff by 12 people…”
Not much more is known, other then that the teams working on Double Fine’s larger games; Broken Age, Massive Chalice, and Grim Fandango, were not effected by the cancellation and subsequent layoffs. This event, however, is yet another instance of Double Fine having to stop production of a game, like their recent decision about Spacebase DF-9. Although Double Fine is a large company (for indie standards, at least) they may have bitten off more then they can chew, following ridiculously successful crowd funding campaigns, and overall hype of this veteran developer.
Is this cancellation a sign of the fall of one of the big Indies? After Broken Age was released to mixed reviews, and the death of 2 games before release? Double Fine may want to stick to what makes it the most money: Huge kickstarter campaigns that tear at your nostalgia strings. Who doesn’t want to play a new 3rd person adventure platformer?